Classes and Methods
Object-oriented features
Python is an object-oriented programming language, which means that it provides features that support object-oriented programming. It is not easy to define object-oriented programming, but we have already seen some of its characteristics:
Programs are made up of object definitions and function definitions, and most of the computation is expressed in terms of operations on objects.
Each object definition corresponds to some object or concept in the real world, and the functions that operate on that object correspond to the ways real-world objects interact.
For example, the Time
class defined earlier corresponds to the way people record the time of day, and the functions we defined correspond to the kinds of things people do with times. Similarly, the Point
and Rectangle
classes correspond to the mathematical concepts of a point and a rectangle.
So far, we have not taken advantage of the features Python provides to support object-oriented programming. These features are not strictly necessary; most of them provide alternative syntax for things we have already done. But in many cases, the alternative is more concise and more accurately conveys the structure of the program.
For example, in the Time
program, there is no obvious connection between the class definition and the function definitions that follow. With some examination, it is apparent that every function takes at least one Time
object as an argument. This observation is the motivation for methods; a method is a function that is associated with a particular class. We have seen methods for strings, lists, dictionaries and tuples. In this chapter, we will define methods for user-defined types.
Methods are semantically the same as functions, but there are two syntactic differences:
Methods are defined inside a class definition in order to make the relationship between the class and the method explicit.
The syntax for invoking a method is different from the syntax for calling a function.
In the next few sections, we will take the functions from the previous two chapters and transform them into methods. This transformation is purely mechanical; you can do it simply by following a sequence of steps. If you are comfortable converting from one form to another, you will be able to choose the best form for whatever you are doing.
What is an instance?
Before we get into creating a class itself, we need to understand an important distinction. A class is something that just contains structure – it defines how something should be laid out or structured, but doesn't actually fill in the content. For example, the Time
class says that a time needs to have hours, minutes and seconds, but it does not actually say what the time
is. This is where instances come in. An instance is a specific copy of the class that does contain all of the content. For example, if I create a time t
of 1 hour 45 minutes and 10 seconds, then t
is an instance of Time
.
This can sometimes be a very difficult concept to master, so let’s look at it from another angle. Let’s say that the government has a particular tax form that it requires everybody to fill out. Everybody has to fill out the same type of form, but the content that people put into the form differs from person to person. A class is like the form: it specifies what content should exist. Your copy of the form with your specific information is like an instance of the class: it specifies what the content actually is.
Printing objects
Earlier we defined a class named Time
and you wrote a function named print_time
:
To call this function, you have to pass a Time
object as an argument:
To make print_time
a method, all we have to do is move the function definition inside the class definition. Notice the change in indentation.
The second (and more concise) way is to use method syntax:
In this use of dot notation, print_time
is the name of the method (again), and start
is the object the method is invoked on, which is called the subject. Just as the subject of a sentence is what the sentence is about, the subject of a method invocation is what the method is about.
Inside the method, the subject is assigned to the first parameter, so in this case start
is assigned to time
.
The self
variable
self
variableBy convention, the first parameter of a method is called self
, so it would be more common to write print_time
like this:
Invoking the method remains the same:
The reason for this convention is an implicit metaphor:
The syntax for a function call,
print_time(start)
, suggests that the function is the active agent. It says something like, "Heyprint_time
! Here's an object for you to print."In object-oriented programming, the objects are the active agents. A method invocation like
start.print_time()
says "Heystart
! Please print yourself."
This change in perspective might be more polite, but it is not obvious that it is useful. In the examples we have seen so far, it may not be. But sometimes shifting responsibility from the functions onto the objects makes it possible to write more versatile functions, and makes it easier to maintain and reuse code.
Remark: You might have noticed that the print_time
method have this self variable as parameter, but that when you call the method you do not have to pass any value in the parameter. Why don’t we have to pass in the self
parameter?
This phenomena is a special behaviour of Python:
when you call a method of an instance, Python automatically figures out what self
should be (from the instance) and passes it to the function. In the case of print_time
, Python first creates self
and then passes it in.
To make it a little bit clearer as to what is going on, we can look at two different ways of calling print_time
.
The first way is the standard way of doing it:
start.print_time()
The second, while not conventional, is equivalent:
Time.print_time(start)
In this use of dot notation,Time
is the name of the class, andprint_time
is the name of the method.start
is passed as a parameter.
Having shown both ways, the first way is the preferred way.
Note how in the second example we had to pass in the instance because we did not call the method via the instance. Python can’t figure out what the instance is if it doesn't have any information about it.
Exercise: Rewrite the function time_to_int
defined earlier as a method. It is probably not appropriate to rewrite int_to_time
as a method; it's not clear what object you would invoke it on!
Another example
Here's a version of increment
(see previous implementation in the section on modifiers) rewritten as a method:
This version assumes that time_to_int
is written as a method, as in the previous exercise. Also, note that it is a pure function, not a modifier.
Here's how you would invoke increment
:
The subject, start
, gets assigned to the first parameter, self
. The argument, 1337
, gets assigned to the second parameter, seconds
.
This mechanism can be confusing, especially if you make an error. For example, if you invoke increment
with two arguments, you get:
The error message is initially confusing, because there are only two arguments in parentheses. But the subject is also considered an argument, so all together that's three.
A more complicated example
is_after
is slightly more complicated because it takes two Time
objects as parameters. In this case it is conventional to name the first parameter self
and the second parameter other
:
To use this method, you have to invoke it on one object and pass the other as an argument:
One nice thing about this syntax is that it almost reads like English: "end is after start?"
The __init__
method
__init__
methodThe __init__
method (short for "initialization") is a special method that gets invoked when an object is instantiated. Its full name is __init__
(two underscore characters, followed by init
, and then two more underscores). An init method for the Time
class might look like this:
It is common for the parameters of __init__
to have the same names as the attributes. The statement self.hour = hour
stores the value of the parameter hour
as an attribute of self
.
The parameters are optional, so if you call Time()
with no arguments, you get the default values.
If you provide one argument, it overrides hour
:
If you provide two arguments, they override hour
and minute
.
And if you provide three arguments, they override all three default values.
Exercise: Write an init method for the Point
class that takes x
and y
as optional parameters and assigns them to the corresponding attributes.
The __str__
method
__str__
method__str__
is a special method, like __init__
, that is supposed to return a string representation of an object. For example, here is a __str__
method for Time
objects:
When you print
an object, Python invokes the __str__
method:
When I write a new class, I almost always start by writing __init__
, which makes it easier to instantiate objects, and __str__
, which is useful for debugging.
Exercise: Write a __str__
method for the Point
class. Create a Point object and print it.
Operator overloading
By defining other special methods, you can specify the behaviour of operators on user-defined types. For example, if you define a method named __add__
for the Time
class, you can use the +
operator on Time objects.
Here is what the definition might look like:
And here is how you could use it:
When you apply the +
operator to Time
objects, Python invokes __add__
. When you print the result, Python invokes __str__
. So there is quite a lot happening behind the scenes!
Changing the behaviour of an operator so that it works with user-defined types is called operator overloading. For every operator in Python there is a corresponding special method, like __add__
. For more details, see the special names docummentation.
Overloading the operator ==
==
In Python, you can overload the ==
operator, also known as the equality operator, for custom classes by defining a special method called __eq__()
. Overloading this operator allows you to specify how instances of your class should be compared for equality.
Here's how you can overload the ==
operator for a custom class:
In the example above:
We define a custom class
MyClass
with an__init__
method to initialize instances with avalue
attribute.We overload the
==
operator by defining the__eq__
method within the class. This method takes two arguments:self
andother
, whereself
represents the instance on the left side of the==
operator, andother
is the instance on the right side.Inside the
__eq__
method, we check ifother
is an instance ofMyClass
usingisinstance
. If it is not we returnFalse
, otherwise we compare thevalue
attribute of both instances and returnTrue
if they are equal, indicating that the instances are considered equal,False
if it is not the case.
By overloading the ==
operator, you can define custom equality logic for instances of your class, making it possible to compare them based on specific attributes or criteria that are meaningful for your application.
Here is an example of overloading the ==
operator for the class Time
.
Exercise: Write an __add__
method for the Point, and overload the operator == for class Point.
Type-based dispatch
In the previous section we added two Time
objects, but you also might want to add an integer to a Time
object. The following is a version of __add__
that checks the type of other
and invokes either add_time
or increment
:
The built-in function isinstance
takes a value and a class object, and returns True
if the value is an instance of the class.
If other
is a Time
object, __add__
invokes add_time
. Otherwise it assumes that the parameter is a number and invokes increment
. This operation is called a type-based dispatch because it dispatches the computation to different methods based on the type of the arguments.
Here are examples that use the +
operator with different types:
Unfortunately, this implementation of addition is not commutative. If the integer is the first operand, you get
The problem is, instead of asking the Time
object to add an integer, Python is asking an integer to add a Time
object, and it doesn't know how to do that. But there is a clever solution for this problem: the special method __radd__
, which stands for "right-side add". This method is invoked when a Time object appears on the right side of the +
operator. Here's the definition:
And here's how it's used:
Unfortunately we are not done yet. For example, adding a Boolean True
to a time has no sense and should raise an exception. However, our current solution allows such operation has shown here:
The following code solves the issue by managing legal and illegal addition operations, ensuring that only additions with another Time
object or an int
are allowed.
We have now achieved the desired behaviour, where trying to do an illegal addition raises an exception.
Remark: You may have noticed the Boolean expression not isinstance(other, bool)
in the elif
clause. One could wonder why we needed to this additional condition. As we mentioned earlier in , in Python True
and 1
can be used interchangeably, the same applies between False
and 0
. Therefore, adding True
to an int
is a valid operation.
So why don't we allow the the addition between Time
object and Booleans?
We apply this restriction on the addition operator to preserve the semantic coherence of the Time
type. The moral of the story is "It's not because we can do something that we should do it!". When building new types, it is essential to preserve semantic coherence for this type, and refrain from using any shortcut.
Exercise: In most cases it does not make sense to add a string to a Time
. However, the statement print(start + '11:05:03')
tries to add a Time
object to a well formatted string representing a valid time. At the moment, the statement raises an exception, change the definition of __add__
in order to accept well formatted string representing a time value.
Hint: The following strings are not well formatted time values:
':10:15'
needs at least one digit for hours. Can have more than two digits for hours, for example both'102:10:15'
and'02:10:15'
are valid.'01:1:15'
and'01:10:1'
are invalid. Both minutes and seconds need exactly two digits.'01:75:60'
is invalid for two reasons, minutes and seconds must be between00
and59
.'01:01:15.5'
only whole seconds are allowed.
Exercise: Write an __add__
method for Points that works with either a Point object or a
If the second operand is a
Point
, the method should return a newPoint
whose coordinate is the sum of the coordinates of the operands, and likewise for the $$y$ $coordinates.item If the second operand is a tuple, the method should add the first element of the tuple to the coordinate and the second element to the coordinate, and return a new
Point
with the result.
Polymorphism
Polymorphism
Type-based dispatch is useful when it is necessary, but (fortunately) it is not always necessary. Often you can avoid it by writing functions that work correctly for arguments with different types.
Many of the functions we wrote for strings will actually work for any kind of sequence. For example, in section histogram we used histogram
to count the number of times each letter appears in a word.
This function also works for lists, tuples, and even dictionaries, as long as the elements of s
are hashable, so they can be used as keys in d
.
Functions that can work with several types are called polymorphic. Polymorphism can facilitate code reuse. For example, the built-in function sum
, which adds the elements of a sequence, works as long as the elements of the sequence support addition.
Since Time
objects provide an __add__
method, they work with sum
:
In general, if all of the operations inside a function work with a given type, then the function works with that type.
The best kind of polymorphism is the unintentional kind, where you discover that a function you already wrote can be applied to a type you never planned for.
Debugging
It is legal to add attributes to objects at any point in the execution of a program, but if you are a stickler for type theory, it is a dubious practice to have objects of the same type with different attribute sets. It is usually a good idea to initialise all of an objects attributes in the __init__
method.
If you are not sure whether an object has a particular attribute, you can use the built-in function hasattr
(see \prettyref{sec:hasattr}).
Another way to access the attributes of an object is through the special attribute __dict__
, which is a dictionary that maps attribute names (as strings) and values:
For purposes of debugging, you might find it useful to keep this function handy:
print_attributes
traverses the items in the object's dictionary and prints each attribute name and its corresponding value.
The built-in function __getattr__
takes an object and an attribute name (as a string) and returns the attribute's value.
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