Glossary
Value: One of the basic units of data, like a number or string, that a program manipulates.
Type: A category of values. The types we have seen so far are integers (type int
), floating-point numbers (type float
), and strings (type str
).
Integer: A type that represents whole numbers.
Floating-point: A type that represents numbers with fractional parts.
String: A type that represents sequences of characters.
Variable: A name that refers to a value.
Statement: A section of code that represents a command or action. So far, the statements we have seen are assignments and print statements.
Assignment: A statement that assigns a value to a variable.
State diagram: A graphical representation of a set of variables and the values they refer to.
Keyword: A reserved word that is used by the compiler to parse a program; you cannot use keywords like if
, def
, and while
as variable names.
Operator: A special symbol that represents a simple computation like addition, multiplication, or string concatenation.
Operand: One of the values on which an operator operates.
Floor division: The operation that divides two numbers and chops off the fraction part.
Expression: A combination of variables, operators, and values that represents a single result value.
Evaluate: To simplify an expression by performing the operations in order to yield a single value.
Rules of precedence: The set of rules governing the order in which expressions involving multiple operators and operands are evaluated.
Concatenate: To join two operands end-to-end.
multiple assignment: Making more than one assignment to the same variable during the execution of a program.
update: An assignment where the new value of the variable depends on the old.
initialization: An assignment that gives an initial value to a variable that will be updated.
increment: An update that increases the value of a variable (often by one).
decrement: An update that decreases the value of a variable.
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